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The Many Facets of Character Voice Acting

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Everyone is familiar with the many voices of Mel Blanc (seen above with Director Chuck Jones (left) and fellow voice actress June Foray), who gave life to most of the Warner Brothers cartoon characters, and you may be familiar with other voice actors such as Dan Castellaneta and those found on The Simpsons. Many prolific voice actors such as Don Messick and Bill Thompson lived and died in obscurity, but their ranks are swelling with the infusion of A-list actors such as Cameron Diaz, whom producers seem to think are worth paying $5 million for two weeks' work, and many B- and C-list actors such as Mark Hamill, who now cannot get any type of acting work other than voice.

Typically, voice actors record their lines without other voice actors present, as they are often coached one-on-one by the director as to the specific pronunciation, nuance, emotion, and emphasis desired. But, if the voice actors have worked together before and know each others' characters well, they often record together, playing off of each other to maximum effect. A good example of this is the combination of John C. Reilly and Sarah Silverman in Wreck-it Ralph 2.

There's a lot more to voice acting than meets the eye, and, if a voice actor is established, he or she often is allowed to contribute to the scripting ("my character wouldn't say that") or even ad-lib, as Robin Williams often did in the Disney animated film Aladdin. Voice actors can have amazing longevity compared to screen actors; Mae Questal voiced Betty Boop from 1930 to 1989, and Mel Blanc voiced Bugs Bunny and others during the same extended time frame.

Following are some select voice acting videos found on YouTube, to give one a better flavor of what voice acting is all about. These are just samples; dozens are available, so why not look for your own favorites?

Mel Blanc voicing live radio in 1944.

Voicing Wreck-it Ralph.

Recording in the Toy Story franchise.


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'A Profound Waste of Time' - new design-led independent magazine inspired by videogames

‘Inspired by videogames’, A Profound Waste of Time (APWOT) is editorially discerning and beautifully designed and plays host to a rich variety of voices from inside and outside the games industry, interwoven with stunning imagery from leading illustrators and artists. The magazine, edited by Caspian Whistler, doesn’t aim to compete with online game review websites and communities, instead it serves to celebrate gaming culture and discussion. The magazine was recently shortlisted for two Stack Awards and was commended in the ‘Use of Illustration’ category.

Illustrators in issue 1 include cover artist Dan Mumford, whose clients range from Disney to Iron Maiden; Kyle Smart who has created work for The Wall Street Journal, DC Comics and independent publishers NoBrow Press; book and comic illustrator Emmeline Pidgen, who has created work for the BBC, the NHS and Tescos; typographer Jamie Clarke, who was previously Head of Design at Microsoft; and award-winning motion design studio Mr Kaplin.

Features include an essay by editor and writer Susan Arendt considering how her increased life experience has changed her perspective on games and how the industry is now accommodating wider age demographics; writer and game developer Hannah Nicklin’s piece in which she and three life-long swimmers compare the game Abzu with their own experiences of swimming; and Rami Ismail’s exploration of the language of videogames and cultural differences after observing his Dutch mother playing her first videogame. There are also glimpses inside the gaming industry, such as a feature about licenced games by Adam Tierney, Game Director and Business Development Manager at WayForward, one of the biggest independent games development companies.

The magazine began as a project that Caspian undertook during his time at University of the Arts London. He was inspired by the diverse variety of independent arts and culture magazines available – and he felt there was a gap in the market: an opportunity to create a design-led publication that reflected games through curated content and craftsmanship, rather than keeping people up to date with the latest goings on and reviews.

Caspian says, ‘It seems to me that the more games move towards being digital-only, the more important it is to have a physical means to talk about them. We all want to preserve the games we care about, but we increasingly run the risk of losing them to dead servers and defunct operating systems. If we can’t preserve games, the preserving how we feel about them is maybe the next best thing.

‘The great thing about a physical publication is that it can be a bridge between interests. You don’t have to enjoy games to enjoy this mag, you just need to be able to enjoy words and illustration. The truth is that there are things you can do in print that you just can’t replicate with pixels, and I hope APWOT puts a good cause forward for that and justifies its existence in ink and paper.’

APWOT was initially funded through a successful Kickstarter Campaign, and the first print run sold out extremely quickly. The second print run is now available. It has been stocked in the V&A and the second print run will be available to purchase in the Tate Modern Bookshop and at MoMA, New York. The magazine is currently available to order direct from APWOT.COM


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2

Ever wondered how most things work?

Made by Jacob O'Neal, Animagraffs is an informative website that shows you how most things work. You can see in detail how a jet engine works, or a car engine, how speakers make sound, how to do the moonwalk, or the technology behind a LED flat screen display.

Source: link

via: https://amazeandamuse.blogspot.com/2018/12/ever-wondered-how-most-things-work.html

Image credit: link


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3

Nerdy Patches and Pins Gallore!

These days, people from all walks of life are also geeks -especially punk rockers. If you want to geek out while you rock out, you won't want to miss this great roundup of awesome patches and pins on Rue The Day.

The page even offers an awesome way to display all your geeky patches and pins in case you run out of space on your clothes -these cool patch banners you hang on your wall.


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4

The Conflict Over a Monsanto Chemical that Led to a Man's Murder

Mike Wallace had been a well-known figure in the Arkansas Delta farming community. He owned large farming lands which, during harvest season, would be filled with rows of soybeans, cotton, and corn.

However, the yield on his soybean crop for 2016 had fallen below his expectations and he blamed the farmhand next door for illegally spraying dicamba. What ensued was tragic.

So when Wallace was hit again the next season, he decided he’d had enough. He called Jones and proposed that they meet to settle things in person. Wallace threatened to “whip [my] ass,” Jones later said.
Moments after Wallace sent his last text message, Jones arrived in his own pickup. As soon as he stepped out of the truck, Jones later told police, Wallace charged at him, arms flailing. He was on Jones within seconds, pinning him against the rear driver’s side door.
As they scuffled, Jones pulled a .32 caliber semiautomatic pistol from his back pocket and began to fire. The bullets hit Wallace in his right shoulder and arm, his chest, and abdomen. Jones continued firing until the clip was empty—seven shots in all.
One bullet entered Wallace’s back, above his left buttocks. Just 91 seconds after Wallace’s last text message, Jones was on the phone with police to report that he’d shot a man. Wallace lay in the dirt, bleeding to death.

That was the beginning of how this controversy about Monsanto's herbicide exploded.

(Image credit: David de las Heras)


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4

Cracking the Ancient Codes: How We Can Break Down Long-Dead Languages

As an enthusiast of languages, I find it fascinating to learn a new language but even more interesting is the process of decoding an old language and understanding how they communicated back in their time.

Broken and scorched black by fire, the dense, wedge-shaped marks etched into the ancient clay tablets are only just visible under the soft light at the British Museum. These tiny signs are the remains of the world’s oldest writing system: cuneiform.
Developed more than 5,000 years ago in Mesopotamia, the land between the Tigris and Euphrates rivers where modern-day Iraq now lies, cuneiform captured life in a complex and fascinating civilisation for some three millennia. From furious letters between warring royal siblings to rituals for soothing a fractious baby, the tablets offer a unique insight into a society at the dawn of history.

Read on to find out how experts are using AI in order to figure out what these symbols mean.

(Image credit: Jacob Dahl)


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3

The Sound Of The Wind On Mars

This video from NASA's Jet Propulsion Laboratory featuring the sound of Martian wind captured by the InSight lander, and it's pretty amazing - even if it sounds a lot like the wind here on earth.

The NASA Jet Propulsion Laboratory included the following information to explain what you're hearing, & how to listen to the sounds best as the are extremely low frequency.

quote

Listen to Martian wind blow across NASA’s InSight lander. The spacecraft’s seismometer and air pressure sensor picked up vibrations from 10-15 mph (16-24 kph) winds as they blew across Mars’ Elysium Planitia on Dec. 1, 2018.

The seismometer readings are in the range of human hearing, but are nearly all bass and difficult to hear on laptop speakers and mobile devices. We provide the original audio and a version pitched up by two octaves to make them audible on mobile devices. Playback is suggested on a sound system with a subwoofer or through headphones. Readings from the air pressure sensor have been sped up by a factor of 100 times to make them audible. For full-length uncompressed .wav files, visit NASA.gov/sounds.

quote

For more about the InSight mission, visit mars.nasa.gov/insight.

Credit: NASA/JPL-Caltech/CNES/IPGP/Imperial College/Cornell

via Geekologie


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4

Discover the Other 'Easter Island': The Statues of San Agustin and The Underground Tombs of Tierradentro

If you are looking to visit South America any time soon, there must be a few places in your itinerary that you would want to visit. Apart from famous tourist sites in Brazil or Peru, perhaps you should check out the other "Easter Island" of South America.

South America’s largest trove of religious monuments and megalithic sculptures isn’t on Easter Island, nor even in Peru or Chile, as most travellers might assume. It’s Tierradentro’s 162 underground tombs carved into solid volcanic bedrock, and the more than 500 monolithic stone statues and tumuli (ancient burial mounds) surrounding the nearby town of San Agustín, sprinkled throughout 2,000 sq km of the serried mountains and highland plateaus of the Upper Magdalena Valley in southern Colombia.

Christopher P. Baker shares his travels to these wonderful sites on The BBC.

(Image credit: Christopher P. Baker)


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4

Urban Myopia: Does Technology Make Us Blind?

We have always had this irrational fear of the unknown, a fear of progress or innovation, that something wrong will happen because of the new technologies that we develop.

Some look back to bygone times when things were much simpler and fewer problems affected humans as well as the environment.

But progress has positive effects of making our lives easier and helping us understand more of our world which in turn, we can use to improve and maintain the resources that we already have.

Back in the Victorian era, people feared that technological advancements would adversely affect their health, particularly their eyesight.

In the 1800s, the rise of mass print was both blamed for an increase in eye problems and was responsible for dramatising the fallibility of vision too. As the amount of known eye problems increased, the Victorians predicted that without appropriate care and attention Britain’s population would become blind.

Now, that's a curious thought to ponder. Sure, the effects of modern technology goes both ways but being able to identify the negatives would surely help us find ways to minimize the impact.

Well, no matter what the issues may be, humans will continue to progress into further improvements in living conditions to make life more convenient. Perhaps, we can just keep in mind these concerns and try to live in a way that is sustainable and beneficial even to future generations.

(Image credit: Wellcome Library)


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1

Nobody would ever go watch someone else play video games

Esports is exploding. What, you don't know what it is?

[link]https://www.interestingfacts.org/fact/what-is-esports


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1

Time Signature In Music

with my feet upon the ground

i lose myself between the sounds

and open wide to suck it in

i feel it move across my skin

[link]https://www.interestingfacts.org/fact/time-signature-in-music


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3

The Evolution Of CPU Processing Power Part 1: The Mechanics Of A CPU

In this multi-part series, we explore the evolution of the microprocessor and its astonishing growth in processing power over the decades. In Part 1, we learn about the first commercial CPU, the Intel 4004 and examine how it and similar early CPU's work at the fundamental level.


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